<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8609835862098141490</id><updated>2011-08-19T13:13:39.720+01:00</updated><title type='text'>Cliveys Blog</title><subtitle type='html'>Tools
for
CryEngine</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6071810066164409902</id><published>2011-06-12T21:39:00.006+01:00</published><updated>2011-08-19T13:13:39.727+01:00</updated><title type='text'>Bye Bye Crytek</title><content type='html'>I've deleted that last post from months ago. Crytek have released a 32bit editor for CE3, so I am happy again.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6071810066164409902?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6071810066164409902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2011/06/bye-bye-crytek.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6071810066164409902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6071810066164409902'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2011/06/bye-bye-crytek.html' title='Bye Bye Crytek'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-7880229471246824416</id><published>2010-11-04T23:42:00.003Z</published><updated>2010-11-04T23:46:03.947Z</updated><title type='text'>Crysis Sandbox 2 Editor 32bit Fix Win7</title><content type='html'>OS: Win7, Windows 7&lt;br /&gt;Game: Crysis 1&lt;br /&gt;Application: Sandbox 2 32bit&lt;br /&gt;&lt;br /&gt;Cryteks Sandbox 2 had a little bug when running on Windows 7.&lt;br /&gt;&lt;br /&gt;I've created a fix that puts all the buttons back as they should be, so the Editor is now useable under Windows 7.&lt;br /&gt;&lt;br /&gt;For more information and the Fix, please goto to Cryteks site here&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.crymod.com/thread.php?threadid=65331&amp;amp;sid=50093479758b8e69243c6a92d9471b3f"&gt;http://www.crymod.com/thread.php?threadid=65331&amp;amp;sid=50093479758b8e69243c6a92d9471b3f&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This fix does not break the EULA and is totally legal, otherwise Crytek wouldnt be publishing it on their site ;)&lt;br /&gt;&lt;br /&gt;Have fun mapping again.&lt;br /&gt;&lt;br /&gt;Clivey&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-7880229471246824416?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/7880229471246824416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2010/11/crysis-sandbox-2-editor-32bit-fix-win7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/7880229471246824416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/7880229471246824416'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2010/11/crysis-sandbox-2-editor-32bit-fix-win7.html' title='Crysis Sandbox 2 Editor 32bit Fix Win7'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-4509190358233261760</id><published>2010-06-28T20:54:00.005+01:00</published><updated>2010-06-28T21:08:29.859+01:00</updated><title type='text'>Fifa puts in order for Neuer goals</title><content type='html'>Fifa have said that they wont have goal line technology, however, to keep all the countries happy, they have got rid of the old nets and got the lastest Neuer versions.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_cYAK1MoOmzM/TCj_ndHRTQI/AAAAAAAAAB8/YYOmD6zYy5o/s1600/evg.png"&gt;&lt;img style="WIDTH: 400px; HEIGHT: 244px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5487917199246052610" border="0" alt="" src="http://1.bp.blogspot.com/_cYAK1MoOmzM/TCj_ndHRTQI/AAAAAAAAAB8/YYOmD6zYy5o/s400/evg.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_cYAK1MoOmzM/TCj-G1Ho5XI/AAAAAAAAAB0/l7camce9pzw/s1600/evg.png"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;What every happened to meaning of the word 'Sportsmanship"........&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-4509190358233261760?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/4509190358233261760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2010/06/fifa-puts-in-order-for-neuer-goals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/4509190358233261760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/4509190358233261760'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2010/06/fifa-puts-in-order-for-neuer-goals.html' title='Fifa puts in order for Neuer goals'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cYAK1MoOmzM/TCj_ndHRTQI/AAAAAAAAAB8/YYOmD6zYy5o/s72-c/evg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6819520852426616326</id><published>2010-06-04T20:10:00.002+01:00</published><updated>2010-11-04T23:47:40.854Z</updated><title type='text'>CryTools 4 Beta released</title><content type='html'>You can download from here &lt;a href="http://www.crymod.com/filebase.php?fileid=5101&amp;amp;lim=0"&gt;http://www.crymod.com/filebase.php?fileid=5101&amp;amp;lim=0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please post feedback in the crymod forums.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6819520852426616326?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6819520852426616326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2010/06/crytools-4-beta-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6819520852426616326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6819520852426616326'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2010/06/crytools-4-beta-released.html' title='CryTools 4 Beta released'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-8725629587100444752</id><published>2010-03-31T22:23:00.003+01:00</published><updated>2010-05-03T02:08:32.812+01:00</updated><title type='text'>Crytools 4</title><content type='html'>No it isnt a typo, I skipped a version as I didnt want people to mix up this with what was shown as up and coming in v3.&lt;br /&gt;&lt;br /&gt;So, after 2 years since the last Crytools release, I am nearing release for the new version. I havent been spending 2 yrs developing, as I've been busy with real life work. No one other than some close trustest gaming people have seen the new tool and I've not advertised it for good reasons. The last version recieved over 500,000 downloads across various sites, so I am hoping to either match that, a million would make my day, but not really realistic!&lt;br /&gt;&lt;br /&gt;The system uses a brand new plugin system, where everything from game loaders, zip/rar compression are all plugins that can be loaded into the system. There are all the things you have seen in 2.6, but this version has some new CryEngine specific things plus general modding features that will entend Crytools into more than just the CryEngine scene. It will also be Crysis 2 compatible as all I have to do is rewrite one of the existing plugins.&lt;br /&gt;&lt;br /&gt;An SDK will be released so if people are interested they can write their own, but this wont be for a few months after the product release.&lt;br /&gt;&lt;br /&gt;So just watch this space, as it will be released here as a public beta 1 week for a full public release.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-8725629587100444752?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/8725629587100444752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2010/03/crytools-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8725629587100444752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8725629587100444752'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2010/03/crytools-4.html' title='Crytools 4'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-7807420805346244763</id><published>2010-03-29T11:41:00.003+01:00</published><updated>2010-03-29T11:52:29.805+01:00</updated><title type='text'>FCML v5</title><content type='html'>FCMLv5 was released yesterday. The change was to include the ability to dynmaically patch FarCry to 1.1. The main reason was since patch FC Patch 1.33, there was a shadow bug creating a grid on the terrain. With this fix, you can now patch to 1.1, generate the terrain without the grid bug and quickly flick back to a more recent patch.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5454005039619277506" style="WIDTH: 400px; CURSOR: hand; HEIGHT: 283px" alt="" src="http://4.bp.blogspot.com/_cYAK1MoOmzM/S7CEr92ygsI/AAAAAAAAABs/hO20bmHDVFU/s400/Untitled-1.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;V5 Download HERE: &lt;a href="http://www.filefront.com/15958849/FCMLv5.zip"&gt;http://www.filefront.com/15958849/FCMLv5.zip&lt;/a&gt;&lt;/p&gt;&lt;p&gt;v1: - Bug when not show maps/images&lt;br /&gt;v2: - Fixed v1 bug&lt;br /&gt;v3: - Fixed bug with 64bit Operating systems. (thanks FrEaKaZo!d for debug help)&lt;br /&gt;v5: - Added Patch 1.1&lt;br /&gt;&lt;br /&gt;Requirements: FarCry and .Net 2.0 or above&lt;br /&gt;&lt;br /&gt;You MUST patch FarCry to 1.4 before using.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-7807420805346244763?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/7807420805346244763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2010/03/fcml-v5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/7807420805346244763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/7807420805346244763'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2010/03/fcml-v5.html' title='FCML v5'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cYAK1MoOmzM/S7CEr92ygsI/AAAAAAAAABs/hO20bmHDVFU/s72-c/Untitled-1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6844758433330791335</id><published>2009-07-12T13:55:00.004+01:00</published><updated>2009-07-12T14:01:02.770+01:00</updated><title type='text'>FarCry Map Loader - Released</title><content type='html'>Simple to use Loader for Mappers.&lt;br /&gt;&lt;br /&gt;Download here: &lt;a href="http://www.filefront.com/14011439/FCMLv3.zip"&gt;http://www.filefront.com/14011439/FCMLv3.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;•Scans Levels and splits into relevant list ie Assault, SP, Mods etc&lt;br /&gt;•Loads Mods, Maps and Checkpoints straight into FC&lt;br /&gt;•Display/load checkpoints only associated to a selected level&lt;br /&gt;•Can patch dynamically between 1.33 and 1.4 without need to have 2 FC folders.&lt;br /&gt;•MP levels loaded will automatically be detected before loading FC and will hook straight into Lan server automatically created by app with correct game type, for easy testing&lt;br /&gt;&lt;br /&gt;v1: - Bug when not show maps/images&lt;br /&gt;v2: - Fixed v1 bug&lt;br /&gt;v3: - Fixed bug with 64bit Operating systems. (thanks FrEaKaZo!d for debug help&lt;br /&gt;&lt;p align="left"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 248px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5357557829530364578" border="0" alt="" src="http://2.bp.blogspot.com/_cYAK1MoOmzM/SlneddzFKqI/AAAAAAAAABk/Pgxu0SRkn48/s400/fcmapper.png" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6844758433330791335?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6844758433330791335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/07/farcry-map-loader-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6844758433330791335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6844758433330791335'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/07/farcry-map-loader-released.html' title='FarCry Map Loader - Released'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_cYAK1MoOmzM/SlneddzFKqI/AAAAAAAAABk/Pgxu0SRkn48/s72-c/fcmapper.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-3402807255261202979</id><published>2009-06-26T10:37:00.005+01:00</published><updated>2009-06-26T10:47:57.847+01:00</updated><title type='text'>Overdue Update</title><content type='html'>&lt;strong&gt;&lt;span style="font-size:130%;color:#3366ff;"&gt;FCLoader&lt;/span&gt;&lt;/strong&gt;&lt;em&gt; (for FarCry):&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Version &lt;strong&gt;5&lt;/strong&gt; of will be released this weekend. The application allows you to dynamically change patches with only 1 game install, thus saving over 10GBs of space.&lt;br /&gt;&lt;br /&gt;The new version will allow Server Admin to switch patches on their servers remotely, plus also some minor bug fixes from v4.&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;&lt;span style="font-size:130%;"&gt;QuickDDS&lt;/span&gt; &lt;/span&gt;&lt;/strong&gt;Convertor for gamers (new tool)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Supports for input and output:&lt;/strong&gt; DDS - For Crytek texture filesTIFF - For Crytek TIF/TIFF filesRAW/PGM - For Crytek Height MapsJPG/BMP/PNG/TGA - As other common file types. No Paint package required as its a standalone app.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DDS Mode:&lt;/strong&gt; Save as a DDS to any type (DXT3, 5 etc)Create Normal MapsQuick Gamer Mode - This is for people that don't understand DDS files and works on a preset where you cant go wrongFull MipMap control - various Mipmaps options such as Split and merge MipMapsPlus all the functions you would get with the Photoshop DDS plug-in without the need for Photoshop&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Capture Mode:&lt;/strong&gt; Screen Capture - Grab Grab the whole screenWindow Mode - Capture either a Window or a Child Window of an application (Supports DX Capture)Area Mode - Capture user draggable areaUpload to either ImageShack or Photobucket&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i441.photobucket.com/albums/qq137/Clivey12/DDS.png"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 427px; CURSOR: hand; HEIGHT: 402px; TEXT-ALIGN: center" alt="" src="http://i441.photobucket.com/albums/qq137/Clivey12/DDS.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://i441.photobucket.com/albums/qq137/Clivey12/DDS.png"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-3402807255261202979?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/3402807255261202979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/06/overdue-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3402807255261202979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3402807255261202979'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/06/overdue-update.html' title='Overdue Update'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6753851160581730552</id><published>2009-03-24T23:39:00.003Z</published><updated>2009-03-24T23:46:16.793Z</updated><title type='text'>CryTools - Feature Removal</title><content type='html'>Last weekend, Crytek released the SDK for CrysisWars and stated they wont release the .cry files for the levels, as they were concerned with piracy issues.&lt;br /&gt;&lt;br /&gt;As CryTools can recreate .cry files, Crytek have requested that I remove this feature from my application. As I have a lot of respect for Crytek and their Copyright/IPR, I will adhere to their request.&lt;br /&gt;&lt;br /&gt;So, once again, I am having to break apart CryTools to remove the code for the feature completely, as I dont want to run the risk of someone decompiling my application to get at the code. It is safer to just remove the source.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6753851160581730552?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6753851160581730552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/03/crytools-feature-removal.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6753851160581730552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6753851160581730552'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/03/crytools-feature-removal.html' title='CryTools - Feature Removal'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6267723714570262501</id><published>2009-03-01T01:18:00.011Z</published><updated>2009-03-11T21:18:21.444Z</updated><title type='text'>CrySnap: City Generator</title><content type='html'>Still undecided if to include in CryTools 3 as I dont want either project to be delayed due to dependancies on each other&lt;br /&gt;&lt;br /&gt;Anyway, this tool has been going better than expected. I have now added the following items that can be placed by the user:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Trams/Train tracks&lt;/li&gt;&lt;li&gt;MonoRails&lt;/li&gt;&lt;li&gt;Pedestrians - currently only AI with no flowgraph&lt;/li&gt;&lt;li&gt;Traffic flows&lt;/li&gt;&lt;li&gt;Subways&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Its still going to take time to iron out all the bugs, but its now turning into something alot larger than I thought, but the ability to quickly generate a City in this manner should be worth the effort, as you can create a full blown City within approx 10 mins.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6267723714570262501?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6267723714570262501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/03/crysnap-experiment-city-generator.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6267723714570262501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6267723714570262501'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/03/crysnap-experiment-city-generator.html' title='CrySnap: City Generator'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-692155912948157131</id><published>2009-02-20T16:25:00.002Z</published><updated>2009-02-20T16:34:01.003Z</updated><title type='text'>CryTools 3.0 Media Update</title><content type='html'>I've cleaned up the Media code a little more and added back in the screen capture abilities. This enables screenshotting the whole screen, a user dragable area or by using the Windows API FindWindowEx, it can capture the childs of a parent application.&lt;br /&gt;&lt;br /&gt;Also, I've added back in the ability to record the screen to a video, like fraps, but the code is still not clean enough, so am unsure if this will make it into the final product.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-692155912948157131?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/692155912948157131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30-media-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/692155912948157131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/692155912948157131'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30-media-update.html' title='CryTools 3.0 Media Update'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-3629964722418454534</id><published>2009-02-16T22:43:00.004Z</published><updated>2009-02-17T00:22:47.303Z</updated><title type='text'>CryTools 3.0 + RConnect</title><content type='html'>After getting rid of clashes, I have integrated RConnect (great Server tool by &lt;a href="http://www.crymod.com/profile.php?userid=11485"&gt;Spooonguard&lt;/a&gt;) into CryTools 3.0&lt;br /&gt;&lt;br /&gt;I have done some fixes for RConnect plus some added features, which will become more public as time goes on.&lt;br /&gt;&lt;br /&gt;Not much of an update, but hey..... there are plently of features still unannounced :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-3629964722418454534?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/3629964722418454534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30-rconnect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3629964722418454534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3629964722418454534'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30-rconnect.html' title='CryTools 3.0 + RConnect'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6858036135045253347</id><published>2009-02-10T00:07:00.005Z</published><updated>2009-02-10T00:26:34.137Z</updated><title type='text'>CrySnap Experiment: City Generator</title><content type='html'>I did some experimenting tonight with CrySnap and I'm pretty confident I can make it more versatile with what I'm generating as an output. I played with some simple cube models made in 3D Max, then made them user selectable, much like the Race Track pieces. They were then injected into a Crysis map and the result could potentially be a City Generator. I've got some thoughts buzzing in my head for example:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;CrySnap generates a random road grid automatically&lt;/li&gt;&lt;li&gt;It could take a user input value (integer) and place street lights at the set interval along the roads&lt;/li&gt;&lt;li&gt;Buildings could be the either be randomly selected and placed by CrySnap or left to the user&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The result could easily turn into a City Generator for Crysis, allowing anyone to quickly create Cities. I need to think about it a little more but its seems a high possibility.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6858036135045253347?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6858036135045253347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crysnap.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6858036135045253347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6858036135045253347'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crysnap.html' title='CrySnap Experiment: City Generator'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-4901425264754818206</id><published>2009-02-09T12:22:00.011Z</published><updated>2009-02-10T10:53:40.237Z</updated><title type='text'>Other Tools</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;When you code, you find you have a tendancy to start creating other Projects. So, here are two applications I having been simultaneously been working on, along side CryTools.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;MyCryLoader: - 85% complete&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This is an Application Editor for creating your own Crysis, FarCry or Crysis Wars loader exe's. You can skin it however you want, add whatever controls you need. For example, you can have combos for levels or a list view, you can chose which ones you want added and then simply move them to the position you want. You can use standard windows controls or supplied customised ones.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After you are happy with your look and feel, it will then compile a new application for you. Your very own fully customised loader that you can distribute or use for you mod as a loader.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;em&gt;This is currently what the Editor looks like: &lt;/em&gt;&lt;/strong&gt;The App simulates what your compiled output looks like by also grabbing your current Desktop image&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;a href="http://2.bp.blogspot.com/_cYAK1MoOmzM/SZAkvRf-ECI/AAAAAAAAAA0/rDEJ8Yr4Ii4/s1600-h/Untitled-1.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5300777155985018914" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 227px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_cYAK1MoOmzM/SZAkvRf-ECI/AAAAAAAAAA0/rDEJ8Yr4Ii4/s320/Untitled-1.png" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div&gt;Below is an example output done for a FarCry member Garcy with a custom button (orange) that loads the users selection. With the editor, this was created in 20 minutes, which included creating the GUI skin. This is now his launcher for his Mod. Nice, clean and easy to make/use.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5301118278531869666" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_cYAK1MoOmzM/SZFa_OA46-I/AAAAAAAAABE/47wpHukJK2Q/s320/garcyzc4.png" border="0" /&gt; &lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;CrySnap: - 50% complete&lt;/span&gt;&lt;/strong&gt; &lt;p&gt;CrySnap is a Race Track editor. Track pieces are simply drag n dropped onto a grid allowing you to make any race track you want, with over 60 pieces of track, it allows for maximum track flexibility. Once you have laid you track (which takes seconds to do) you can add misc items such as stadiums, bridges, pitstops etc. As the grid will snap the pieces together, there is no need for irritating adjustments of alignments in SandBox2. &lt;/p&gt;&lt;p&gt;When you are happy with you track, click Export and the application will inject the neccessary code into a Crysis map. You then just load the map up in Sandbox 2 and start painting the terrain as the Race Track is already fully built.&lt;/p&gt;&lt;p&gt;With this method, you can create an unlimited number of race tracks within minutes, be it a serious race track or a mad loop the loop Trackmania style track.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-4901425264754818206?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/4901425264754818206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/other-tools.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/4901425264754818206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/4901425264754818206'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/other-tools.html' title='Other Tools'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_cYAK1MoOmzM/SZAkvRf-ECI/AAAAAAAAAA0/rDEJ8Yr4Ii4/s72-c/Untitled-1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-8451771695491131874</id><published>2009-02-09T11:21:00.003Z</published><updated>2009-02-09T11:31:06.365Z</updated><title type='text'>CryTools 2.6 Update</title><content type='html'>Whilst I am still working on v3 of Crytools, below is a link for a bug fix update for the currently released Crytools (2.4).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Installation:&lt;/strong&gt;&lt;br /&gt;Close CryTools. Unzip and overwrite the CryTools.exe in your Crytools installation folder.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fixes:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Made the icons a little wider so the text fits for you and also for Vista as that had the same issues.&lt;/li&gt;&lt;li&gt;Disabled the AutoUpdating (due to host issues) so no more errors when loading&lt;/li&gt;&lt;li&gt;Fixed &lt;em&gt;Conversions.ToDecimal(String Value, NumberFormatInfo NumberFormat&lt;/em&gt;) error&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;DOWNLOAD: &lt;a href="http://www.mediafire.com/download.php?2zdqwjyjiqm"&gt;http://www.mediafire.com/download.php?2zdqwjyjiqm&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-8451771695491131874?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/8451771695491131874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-26-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8451771695491131874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8451771695491131874'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-26-update.html' title='CryTools 2.6 Update'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-6760133893180649311</id><published>2009-02-07T03:23:00.002Z</published><updated>2009-02-07T03:27:32.695Z</updated><title type='text'>CryTools 3.0</title><content type='html'>Unfortunately I am still debugging Crytools v3. I'm trying to locate why I am causing a memory overflow in Crysis and its becoming annoying to find.&lt;br /&gt;&lt;br /&gt;So, I am slowly stripping out the individual components as I am sure I have a conflict somewhere when parsing information into Crysis via the new compiled game.dll which Crytools will use.&lt;br /&gt;&lt;br /&gt;Not sure how long this will take. If by the end of February I cant find the error, I will still release v3, but without the component for FPS Optimisation. It will still be a good release version without it as there are still new features and a lot of bug fixes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-6760133893180649311?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/6760133893180649311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6760133893180649311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/6760133893180649311'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-30.html' title='CryTools 3.0'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-3891151489508327834</id><published>2009-02-07T03:18:00.001Z</published><updated>2009-02-07T03:20:17.071Z</updated><title type='text'>EasyLog 1.0</title><content type='html'>&lt;strong&gt;EasyLog&lt;/strong&gt; is a log file filtering app which I wrote a few weeks ago when I was trying to debug some errors with CryTools and became annoyed at having to keep opening the Editor/game logs and trying to find where the errors were with Crysis, wasting loads of time scanning through an average of 12,000 lines.&lt;br /&gt;&lt;br /&gt;So I wrote EasyLog and decide to tidy up the GUI today so I could release it as a seperate app to CryTools.So How does it work?All you do is make sure that you set your log_Verbosity = "8" in your autoexec.cfg and make sure you dont have an an Editor.log or game.log in your Crysis folder.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Installation Instructions:&lt;/strong&gt;&lt;br /&gt;Extract the files in the archive.&lt;br /&gt;Set "log_verbosity 8" in the autoexec.cfg.&lt;br /&gt;Remove the editor.log and game.log if they are already present.&lt;br /&gt;Use the program.&lt;br /&gt;&lt;br /&gt;DOWNLOAD: &lt;a href="http://www.crymod.com/filebase.php?fileid=2937&amp;amp;lim=0"&gt;http://www.crymod.com/filebase.php?fileid=2937&amp;amp;lim=0&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-3891151489508327834?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/3891151489508327834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/easylog-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3891151489508327834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3891151489508327834'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/easylog-10.html' title='EasyLog 1.0'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-8683362116885707023</id><published>2009-02-07T03:14:00.001Z</published><updated>2009-02-07T03:16:55.048Z</updated><title type='text'>CryTools 2.4</title><content type='html'>&lt;strong&gt;Crytools&lt;/strong&gt; is a replacement for my old Crysis Launcher. It has been recoded from scratch to become a toolkit for CE2, via add-ons as well as a launcher.&lt;br /&gt;&lt;br /&gt;You must have at least .Net 2 Framework installed &lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=en" target="_blank"&gt;Microsoft .Net2.0 Framework &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Features are:&lt;br /&gt;&lt;/strong&gt;Checks for updates automatically for CryTools&lt;br /&gt;Mapping Module included for map repacking, distribution and installing&lt;br /&gt;Incorporated ReadyMP for PunkBuster 1.21 compliance&lt;br /&gt;Incorporated ModClean for cleaning files that arent needed in a Mod&lt;br /&gt;Incorporated Cry-Mashup for generating customised Mods&lt;br /&gt;Modular in design, so additional plugins will be released in the coming weeks.&lt;br /&gt;Added MD5 Check on MP Levels to ensure you are compliant&lt;br /&gt;Added ability to create your own MD5 Hashes&lt;br /&gt;Modular in design, so additional plugins will be released in the coming weeks.&lt;br /&gt;Added DX9/10 selection.&lt;br /&gt;&lt;br /&gt;DOWNLOAD: &lt;a href="http://www.crymod.com/filebase.php?fileid=1040&amp;amp;lim=20"&gt;http://www.crymod.com/filebase.php?fileid=1040&amp;amp;lim=20&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-8683362116885707023?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/8683362116885707023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8683362116885707023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/8683362116885707023'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crytools-24.html' title='CryTools 2.4'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-3003860999675427124</id><published>2009-02-07T03:08:00.001Z</published><updated>2009-02-07T03:13:01.471Z</updated><title type='text'>FCLoader</title><content type='html'>I made an app so you only have 1 FarCry install, but can dynamically patch that install to whatever version you want within 5 seconds.This can also be used for mappers as well, its not just for MP use.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How to run:&lt;/strong&gt; When you run the loader, click the ? mark and select your Farcry folder. (you only need to do this once) Now, simply click what version you want to run and it will dynamically patch FC to that version and keep it PB and XT kick proof.&lt;br /&gt;&lt;br /&gt;You will be told when the patch is successful (it only takes about 3-8 seconds) and it will ask you if you want to load FC, which it will do for you. If it is already patched to a version, say 1.33, you can still hit the patch button as it will just load FC 1.33. ie there is no harm in patching a 1.33 install to 1.33. So its a loader and patcher all-in-one&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Benefits are:&lt;/strong&gt; No multiple installs neededFully XT and PB compliantSaves at least 4GB's of space as the app makes FC uses the 1 install for all patchesOnly reason why this app is 40mb is because 1.33 and 1.4 use a different version of mp_jungle.NEEDS .Net2 installed (which you should have anyway)Doesnt matter what you have installed, 1.33 or 1.4, as this will patch it either way.&lt;br /&gt;&lt;br /&gt;DOWNLOAD: &lt;a href="http://rapidshare.com/files/180405325/FCLoader4_fixed.rar"&gt;http://rapidshare.com/files/180405325/FCLoader4_fixed.rar&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-3003860999675427124?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/3003860999675427124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/fcloader.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3003860999675427124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/3003860999675427124'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/fcloader.html' title='FCLoader'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-165412903501449896</id><published>2009-02-07T03:04:00.002Z</published><updated>2009-02-07T03:06:23.303Z</updated><title type='text'>CryMash for Crysis</title><content type='html'>CryMash allows you to Mash any mini mods into a single Mod that is created in the Mods Folder, so no more putting files in the Game folder!&lt;br /&gt;&lt;br /&gt;The concept is that with all the skins packs, additional wepaons etc all being released as a single files like zzzmyskin.pak etc, you can easily merge (Mash) them into a single Mod, thus not have to keep putting things in your Game folder, as this MashUp tool will create a Mod for you in realtime.&lt;br /&gt;&lt;br /&gt;DOWNLOAD: &lt;a href="http://www.crymod.com/filebase.php?fileid=1408&amp;amp;lim=10"&gt;http://www.crymod.com/filebase.php?fileid=1408&amp;amp;lim=10&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-165412903501449896?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/165412903501449896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/crymash-for-crysis.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/165412903501449896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/165412903501449896'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/crymash-for-crysis.html' title='CryMash for Crysis'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8609835862098141490.post-1528295864264500801</id><published>2009-02-07T02:55:00.005Z</published><updated>2009-03-11T21:12:36.507Z</updated><title type='text'>ReadyMP for Crysis</title><content type='html'>&lt;strong&gt;ReadyMP&lt;/strong&gt; is a little app that checks your "PunkBuster" compliancy for Patch 1.21 before going online and saves you the headache and embarrasment of being kicked.Ideally its for mappers and modders that play/test online, but can be also used by general players. I wrote it because I know what its like as a mapper, you sit there and map and without knowing, alter a pak file. You then go online and suddenly you faced embassingly with PB kicks because your files look like they have been altered.There are 3 stages to it:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Installation guide:&lt;/strong&gt;&lt;br /&gt;Execute the downloaded installer and enjoy :)&lt;br /&gt;DOWNLOAD: &lt;a href="http://www.crymod.com/filebase.php?fileid=332&amp;amp;lim=30"&gt;http://www.crymod.com/filebase.php?fileid=332&amp;amp;lim=30&lt;/a&gt;&lt;a href="http://www.crymod.com/filebase.php?fileid=332&amp;amp;lim=30"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8609835862098141490-1528295864264500801?l=cliveys.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cliveys.blogspot.com/feeds/1528295864264500801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cliveys.blogspot.com/2009/02/readymp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/1528295864264500801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8609835862098141490/posts/default/1528295864264500801'/><link rel='alternate' type='text/html' href='http://cliveys.blogspot.com/2009/02/readymp.html' title='ReadyMP for Crysis'/><author><name>Clivey</name><uri>http://www.blogger.com/profile/14079864426654967679</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
